Background
With the advent of the Internet and the quest for newer venues of entertainment ever increasing among people, ‘online gaming’ has grown into the single most popular segment of digital economy that provides unlimited opportunities for creative innovation and employment generation, enables cognitive development in people and stands out as a symbol of technological advancement and global competitiveness. Online gaming comprises e-sports, social games and ‘betting’ games i.e. games that involve speculation.
Over time, elements of ‘gambling’ and ‘money’ entered ‘online gaming’ and exposed unwary players to huge financial risks. Technological advancements made this social menace omnipresent on all digital platforms including mobile phones. The absence of a regulatory legal framework and administrative rules enabled unscrupulous players to exploit the segment for profiteering at the expense of the public at large.
The Act
It is in this background that the government has introduced a bill – ‘The Promotion and Regulation of Online Gaming Bill, 2025’. The Bill was passed by Lok Sabha on 20th August 2025 and by Rajya Sabha on 21st August 2025. The President of India gave assent on 22nd August 2025making way for the Bill to become an Act.
Salient features of the Act
The Act will go a long way in protecting the public from the risks and dangers arising out of online money gaming.
For full text of the Act:
https://www.meity.gov.in/static/uploads/2025/08/4f673438a686e3fa81dd2d277b445f42.pdf